Title
Psychology, pedagogy, and assessment in serious games
Date Issued
30 November 2013
Access level
metadata only access
Resource Type
book
Author(s)
Connolly T.
Connolly T.
Hainey T.
Boyle E.
Baxter G.
Moreno-Ger P.
Moreno-Ger P.
University of the West of Scotland
Institute for Creative Technologies and Applied Computing (ICTAC)
University of the West of Scotland
University of the West of Scotland
University of the West of Scotland
University of the West of Scotland
Universidad Complutense de Madrid
Abstract
As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasizing both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists, researchers, sociologists, and psychologists interested in the potential of games to support learning and change behavior.
Start page
1
End page
496
Scopus EID
2-s2.0-84956844302
ISBN
[9781466647749, 1466647736, 9781466647732]
Resource of which it is part
Psychology, Pedagogy, and Assessment in Serious Games
Sources of information:
Scopus
Directorio de Producción CientÃfica