Title
Strategies for effective digital games development and implementation
Date Issued
01 January 2013
Access level
metadata only access
Resource Type
book part
Author(s)
Lim T.
Louchart S.
Suttie N.
Ritchie J.M.
Aylett R.S.
Stǎnescu I.A.
Roceanu I.
Martinez-Ortiz I.
Heriot-Watt University
Heriot-Watt University
Heriot-Watt University
Heriot-Watt University
Heriot-Watt University
'Carol I' National Defense University
'Carol I' National Defense University
Universidad Complutense de Madrid
Universidad Complutense de Madrid
Abstract
Digital technologies have increased the pace of knowledge creation, sharing, and the way in which learning is being undertaken. This chapter considers how Serious Games (SGs) as a digital technology endeavours to support effective lifelong learning. Three fundamental characteristics of the SG ecosystem, namely, game mechanics, interoperability, and assessment, are considered here as strategic elements that impact upon how SGs are to support learning, how they affect the learning environ- ment, and ultimately, the SG development process. A prospective deconstruction of SGs into its pedagogical elements and its game mechanic nodes is presented to make aware the interoperability modus from which topical (domain) frameworks or architectures can be structured and assessed. To this end, the chapter explores the conceptual underpinnings through a case study on the eAdventure platform and argues that the key elements form the foundation for strategic development and implementation of SGs. © 2013, IGI Global.
Start page
168
End page
198
Scopus EID
2-s2.0-84880392287
Resource of which it is part
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
ISBN of the container
[9781466628489]
9781466628489
Sources of information:
Directorio de Producción Científica
Scopus